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Posted 20 hours ago

YU-GI-OH! Ghosts From The Past - The 2nd Haunting (GFTP2)

£9.9£99Clearance
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If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck.

If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand.It’s not just the roster of Ghost Rares that’s expanded either - the drop rate has, too, so it's twice as easy to pull a Ghost Rare this time around! If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control.

It's not just the roster of Ghost Rares that's expanded either – the drop rate has, too, so it's twice as easy to pull a Ghost Rare this time around! When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn.You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand.

You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. On top of that, each box of the next Ghosts From The Past set has 4 packs instead of 3, giving you even more cards per box! If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. Shell Knight is a Level 4 EARTH Rock who when Normal Summoned can change to Defense Position and inflict 500 damage to the opponent, and if it is destroyed by battle or sent to the graveyard by a card effect, you can add a Level 8 Rock from your Deck to your hand, or if Fossil Fusion is in your graveyard youu can instead Special Summon it, also for the rest of the turn you cannot activate cards or effects of cards with the same name as the summoned/added monster for the rest of the turn.

You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. You can add some extra punch to your Floowandereeze Deck with Raiza the Mega Monarch, pair up your Structure Deck: Albaz Strike with Aluber the Jester of Despia, and even show the world your D/D/D Deck means business with Go! If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters.

You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects.To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster. When your opponent adds a monster(s) from the Main Deck to their hand, except by drawing it (and except during the Damage Step): You can Special Summon this card from your hand. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand.

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